Stolen review:
It’s too bad the game lacks the enjoyable gameplay elements to make playing worthwhile. With its relative short length and “son of Splinter Cell” gameplay, Stolen ends up being nothing more than a rainy day rental.
Stolen review:
Is there some sort of glass ceiling when it comes to getting equally amazing stealth games starring female characters? Why are the few games with ladies in sneaky action so so-so? These questions hit me a few times during Stolen, Hip Games’ new stealth-based adventure game. A hybrid with the trappings of classic Hollywood caper movies for good measure, Stolen is definitely the thinking person’s action game. If you go into it expecting to be running around capping fools who line your path to gold and glory you’ll be severely disappointed as you watch your avatar, Anya Romanov die repeatedly. But if you approach things here much like the way Anya approaches the assortment of objects she’s required to steal, you may find that you’re sporting a Cheshire Cat grin after a bit. It’s not a perfect experience thanks to a few technical hitches and design decisions, but the game is challenging and stylish enough to garner it a league of loyalists, no matter what the reviews say.
Stolen review:
+ The idea is a great one, putting you in the shoes of a savvy cat burglar.+/- Some of the challenges are pretty good to complete, but nothing worth coming back to.+/- The soundtrack's surprisingly engaging, but the voicework and sound effects are below average.- Boring level design and drab graphic details. Frame rate stutters along.- The camera runs into its share of problems.
Stolen preview:
If you ask me, Stolen may be a refreshing title that looks to be a good play for the female gaming audience who don’t have a lot of idols of the same sex (That is, if the game is up to standards. Lara Croft wasn’t an idol because of a crappy adventure title), but there’s a lot of room for error. We’ll see how Stolen does as it is released in a few weeks.