State Of Emergency 2 review:
I'll admit it: I liked the first State of Emergency. Many gamers found it to be a let down after the rampant success of Grand Theft Auto III, and critics questioned if the riot-based video game even needed to be released after the WTO riots in Seattle. But, like most Rockstar titles, I found this one to be very tongue-in-cheek, and found the mindless civil disobedience to be somewhat therapeutic. I especially liked the fact that you could beat someone with their own body parts.
When I first read that they were making a sequel, I knew it was going to be a game I would want to play. Despite what the critics said, Rockstar always comes out with very playable games.
State Of Emergency 2 review:
As a sequel in a franchise that is almost entirely unloved, in a world where there are countless games which do any part of this game better, it's sad to think that a group of people developed it, because then we'd have to blame them for putting out such a diabolical piece of cack. Better to pretend the Lloyds TSB mainframe did it. Their rate of interest is terrible, after all.
State Of Emergency 2 review:
If rentals didn’t cost an arm and a leg these days either ($7 at the local Blockbuster for instance), I would possibly recommend going that route. Best to save that money, and share the experience of true artistic quality, such as the recent “Date Movie”, or the award winning documentary on alien-genetically enhanced-superhuman-demonic creatures, a.k.a “ Doom.”
State Of Emergency 2 review:
State of Emergency 2 takes place 10 years after the original and has Spanky, Bull and MacNeill again up against the Corporation. This time, they not only have access to guns but also - for the first time - helicopters, speedboats, Tanks and APCs and new team members.
State Of Emergency 2 review:
State of Emergency 2 replaces the first game's ultraviolent and fancy-free nature with a cavalcade of lame trial-and-error-based missions, a lousy plotline, and dated technology.
State Of Emergency 2 review:
In other areas, you'll need to stealthily peek around corners to get the best shot, but the mechanic is hit or miss. If you magically choose the best location for the process, pulling off a sneaky kill is a breeze, but unlike other games with wall-peeking, there is no tightness to the pose. All too often, you just ended up hanging out in the open and taking fire.
State Of Emergency 2 review:
Packing in a ton of diverse hard-hitting action from start to finish, State of Emergency 2 for the PS2 is a challenging M-rated surprise from SouthPeak Interactive and DC Studios. While it’s a direct sequel to the first game, you don’t need to have played the original to get right into things here. That’s a good thing for those that disliked State of Emergency for being too shallow in the plot department. However, if you’re among those who felt that game was the cat’s meow in terms of its arcade-style trappings; you may be a little disappointed at the more plot-driven direction this sequel takes. On the other hand, the first game really didn’t have any storytelling going for it outside of the opening cinema and some basic mission descriptions. In SOE 2, you’ll get to know the playable characters a bit more throughout its 12 missions. You’ll also get a fun arcade mode with a load of mini-games as well as a multiplayer action for up to four players, which add some nice replay value to the game. Not everything works flawlessly, but if you’re not ridiculously fussy about the sometimes insane difficulty, some of the enemy and crowd AI, you’ll have a decent enough time, plus tax.
State Of Emergency 2 review:
+ Mixes up the gameplay with the addition of turrets, vehicles (air raids!), and the ability to switch off between different characters.+/- The reputation system mixes things up, but could've used more diversity.+/- Looks acceptable with its environments, but doesn't really do too much to boost itself over the original in terms of innovation.
State Of Emergency 2 review:
State of Emergency 2 replaces the first game's ultraviolent and fancy-free nature with a cavalcade of lame trial-and-error-based missions, a lousy plotline, and dated technology.