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| SwankWorld |
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10/08/05 |
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Graffiti Kingdom review:
Aspiring artists may have a good time letting their imaginations run free and causing death and destruction with their works of art.
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| Game Informer |
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10/06/05 |
60% |
Graffiti Kingdom review:
The easy-to-use creature creator is fun, and it is extremely satisfying to watch your demented aberrations come to life (especially in versus mode), but everything else about it is just plain no good.
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| Gamer Within |
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09/28/05 |
70% |
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| Age of Play |
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09/16/05 |
80% |
Graffiti Kingdom review:
Graffiti Kingdom is an overtly cute, sometimes cuddly and other times obnoxious, cartoon-like adventure that has you drawing and painting your way through a cheesy kingdom, sloppily or diligently sketching out your own characters or modifying stock ones and bringing them to life.
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| DarkStation |
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09/01/05 |
70% |
Graffiti Kingdom review:
Draw up monsters to vanguish your foes. Seems like a great idea, until you actually battle them. Dull combat detracts from an otherwise deep RPG.
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| Worth Playing |
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08/24/05 |
76% |
Graffiti Kingdom review:
Graffiti Kingdom is an Action / RPG like no other. The story begins when an ancient evil is awakened and corrupts the world. Players take on the role of Prince Pixel, a young prince who has the ability to transform into anything players can draw, and embark on an epic adventure to return the kingdom back to normal.
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| 1UP |
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08/20/05 |
80% |
Graffiti Kingdom review:
And, of course, post pictorial evidence of your awesomeness on websites.I won't pretend that this game is for everyone. It's a highly specialized title, with a unique feature that will either delight you or drive you crazy. But those who get into the nitty-gritty of designing custom monsters to play will find in this game rare pleasures and rewards.
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| Inside Gamer Online |
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08/17/05 |
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Graffiti Kingdom review:
If you’re sick of playing your typical run-of-the-mill sequel, Graffiti Kingdom may serve as a great escape to show you just how good a semi-sequel can really be. In every sense of the word, Graffiti Kingdom is a flat-out fun game. It’s not amazing, and it’s not even great, but it’s well worth the price of admission if not just to try something new. By,Ted Dedon
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| Game Chronicles |
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08/17/05 |
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Graffiti Kingdom review:
It’s a great idea which sounds like a lot of fun, but falls short when it comes to fruition. I'd love to see Hot-B and Taito try this again, while paying closer attention to gameplay, controls, and streamlining the create-a-character in such a way that makes it much more accessible.While Graffiti Kingdom isn't a horrible game, it is disappointing. Oh well. Maybe next time.
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| Gaming Age |
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08/16/05 |
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Graffiti Kingdom review:
I can only really recommend this to gamers who have the creative bug in them and want to put their ideas to work. The drawing tool is great, and it is very cool to see your ideas come to life. Being artistic in nature, I really enjoyed this title. If you have such ambitions, or even enjoyed Magic Pengel, then by all means pick up Graffiti Kingdom. -- Brian Peterson
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| BonusStage |
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08/12/05 |
80% |
Graffiti Kingdom review:
Creativity. It’s a characteristic video games used to consistently bombard us with, but sadly it’s now one that seems to have become forgotten in the bustling mainstream world the gaming industry has evolved into. One thing is for sure though, Taito and HOT-B haven’t lost their creative thinking, and there’s no bigger proof of that than the unbelievably unique and innovative Graffiti Kingdom for the PS2. While Graffiti Kingdom is constructed as an action-RPG, the revolutionary drawing tool the game provides takes center stage and is worth getting the game for by itself.
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| eToyChest |
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08/08/05 |
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Graffiti Kingdom review:
Still, simple is the operative word, and while the creative aspects of the game are well done, this will not be enough to win over the majority of gamers. There simply isn't enough substance here to satisfy most players, but those looking for an experience away from the ordinary are encouraged to give Graffiti Kingdom a try.
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| Game Revolution |
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08/06/05 |
55% |
Graffiti Kingdom review:
Luckily, Graffiti Kingdom puts a twist on this boring approach by letting you paint your way to success. Similar to Magic Pengel, this game allows players to draw their own 3D characters and use them in combat. But where combat in Pengel was the slow, turn-based stuff of RPGs, Graffiti Kingdom has you mashing buttons like a crack-addicted rat.
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| GameSpot |
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08/06/05 |
72% |
Graffiti Kingdom review:
Graffiti Kingdom is basically 3D modeling software with a simplified interface and a barely-there story to give it some context. Despite the lackluster action and brief story, Graffiti Kingdom is definitely entertaining for anyone with even the slightest flicker of creative ambition.
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| GameSpy |
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08/05/05 |
60% |
Graffiti Kingdom review:
Presentation-wise, it seems as though the game doesn't hold back from what it is: a title that's not necessarily designed to "wow" on a system that has seen its best days. Then again, most people who would check out Graffiti Kingdom are likely more interested in something other than visuals designed to rival God of War.
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| GameDaily |
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08/04/05 |
70% |
Graffiti Kingdom review:
All those doodles you did during class have finally gotten their day to shine. We review this intriguing and artistic title.
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| Gamer Feed |
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08/04/05 |
70% |
Graffiti Kingdom review:
+ Insanely deep character creation system that allows you to pretty much design anything you wish. Mario, Sonic, Bonk...the limits of your imagination are the limits of your world.+ I dig the simplistic visuals. It's Katamari-esque but things are a bit more detailed.+ Graffiti's music is actually rather catchy. I've had the theme from the very first level stuck in my head for days.
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| IGN |
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07/27/05 |
68% |
Graffiti Kingdom review:
Progressive technology, not-so progressive gameplay.
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| All PS2 |
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05/24/05 |
90% |
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| Game Pro |
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05/18/05 |
90% |
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