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| Gamers Europe |
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11/01/06 |
75% |
Scrapland review:
American McGee makes a return to gaming with Scrapland, a hybrid of just about every genre you can think of. Did he succeed? Almost, but he failed at the hurdles you'd maybe least expect, as Eoghan explains.
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| 2404 |
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10/19/05 |
76% |
Scrapland review:
One need only think back to December of 2000, to the day that American McGee’s Alice first reached store shelves. Boasting eerie and dark graphics, an adult story, and a level of artistic intensity rarely seen, PC games as an art form seemed on the verge of changing forever.
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| Loaded Inc |
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08/02/05 |
70% |
Scrapland review:
Too many repetitive missions and clunky AI limit the overallexperience for the player though. Scrapland’s concept is unique enoughand there are enough quirks in the game to keep most players occupied. This isn’ta bad game by any means. In fact, anyone who loves the gameplay of the GrandTheft Auto series should definitely look into a purchase.
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| My Gamer |
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04/08/05 |
74% |
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| 3D Avenue |
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03/23/05 |
80% |
Scrapland review:
American McGee is not usually one to follow trends when making games, no matter what game comes out of his care, it seems to always produce a unique experience for the gamer. Scrapland is the latest potential filled McGee title to hit the shelves and perhaps one of his more mainstream concepts to date - an easy to follow, enjoyable yet challenging experience involving robots in a GTA3 like world - atleast, that's the theory.
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| Game Pro |
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02/18/05 |
60% |
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| Worth Playing |
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02/11/05 |
69% |
Scrapland review:
Scrapland is an action game. In third-person, the player controls D-Tritus when he goes on foot and his gunship when he pilots on Chimera streets. The player, by hacking into the GDB, can transform himself into 15 different characters, acquiring then the special ability of every one of them. The player can also drive any gunship he finds and can create his own collection of unique gunships, freely combining pieces he finds aboard the ship.
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| 2404 |
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02/11/05 |
76% |
Scrapland review:
One need only thinkback to December of 2000, to the daythat American McGee’s Alicefirst reached s
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| PGNx Media |
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02/09/05 |
84% |
Scrapland review:
While Scrapland is not without faults, namely the repetitive missions, the game is recommendable thanks to its charming nature, technical dominance. The core game engine has a few problems, things that prevent the game from achieving excellence but nevertheless allow it to be a good, recommendable purchase.
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| Gamer's Hell |
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01/17/05 |
66% |
Scrapland review:
Scrapland is a colorful world, for all that it’s designed and maintained by the pragmatic manifest of robot-kind...
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| Game Informer |
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01/03/05 |
60% |
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| Yahoo! Games |
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12/08/04 |
60% |
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| GamePike |
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12/01/04 |
70% |
Scrapland review:
Since the breakout of the Grand Theft Auto series a few years ago we have seen quite a few different spoofs of the game some being better then the others but all trying to recreate the Grand Theft Auto concept in a different style and setting. But never before have we seen a Grand Theft Auto style game in space and that’s pretty much what Scrapland attempts to do.
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| ActionTrip |
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11/29/04 |
76% |
Scrapland review:
But let's leave the big boys alone for a second and concentrate on the little guys instead. Surely, the onslaught of blockbuster games is not the friendliest of climates for a relatively unknown publisher like Enlight to release a game from an even less known Spanish developer, Mercury Steam Entertainment.
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| ActionTrip |
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11/13/04 |
76% |
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| GameSpot |
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11/12/04 |
76% |
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| GameSpy |
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11/10/04 |
60% |
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