Baten Kaitos review:
For some reason the GameCube has been left in the dark when it comes to quality Role Playing Games. Lately, it appears that Namco is doing all they can to put an end to...
Baten Kaitos review:
On his quest to find the men who killed his grandfather (yawn) he encounters a young girl named Xelha with magical ability (no, really) who is, amazingly, after the same men (you don't say), who are soldiers of a creepy evil empire (shockingly). Kalas and Xelha proceed to ignore the warnings of a village elder (honestly!) and accidentally wake up an evil god of legend. Well, blow me down.
Baten Kaitos review:
Few would have believed, a scant couple of years ago, that the day would come when a GameCube would be an essential platform for any fan of JRPGs to own. After all, if there was one field where the PlayStation thoroughly trounced the N64 (and let's be honest, there were quite a few), it was RPGs.
Baten Kaitos review:
The gameplay follows the traditional formula of town/dungeon/town/dungeon, but you never really feel like you’re stuck bouncing from one town to another since the areas you explore are constantly changing. You’ll start off at a little hamlet in the boondocks and venture into a nearby forest, while latter portions of the game will have you visiting castle towns and exploring hidden cloud paths in the sky.