Riviera: The Promised Land review:
Riviera really is an original game that will keep RPG fans hooked for a good 20 hours or more. There is a lot going on in it that sets it apart from your regular RPG, so if you've been looking to play something different, this is it. - Didi Cardoso, Grrlgamer.com
Riviera: The Promised Land review:
New portable RPGs are few and far between at the moment, so Riviera definitely benefits from being in the right place at the right time. But it's an interesting, entertaining adventure in its own right. Atlus' latest probably won't be to everyone's tastes, but anyone looking for a lengthy, engrossing and above all unique handheld quest this summer would be remiss in passing it up.
Riviera: The Promised Land review:
In Riviera, every time you find a new weapon, you're selecting "practice battle" and gaining stats that way. Although the process is totally optional, you pretty much have to go through it if you want your characters to be able to handle the bosses waiting at the end of each chapter. Page 2 of 2 »
Riviera: The Promised Land review:
The directions you take depend upon how complicated the stages are. In the first few worlds, you only have the option of moving left or right, and that’s simply done by tapping the direction of where you want to go using the control pad. Of course, if there’s no option of moving a certain direction, you can’t go that way.
Riviera: The Promised Land review:
Whenever Atlus puts out a new RPG, you can bet your bottom dollar that it’s going to be quite different from any other RPG you’ve played. In the case of the Sting-developed Riviera: The Promised Land for the GBA, that statement couldn’t ring any truer. The GBA has never been at a loss when it comes to offering quality 2D, classical-style RPGs, and with Riviera now on store shelves Nintendo portable fans have another fine cartridge to pop into their Game Boys (or DS with its backwards compatibility).