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| GameSpy |
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09/30/05 |
50% |
Trace Memory review:
The top screen shows a 2D picture of the environment depicting your location. When you walk up to something on the bottom screen that's worth exploring, the 2D image moves to the bottom screen where you can point to what you want to investigate more closely. Here, you'll find all sorts of items that will aid your quest.
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| GrrlGamer |
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08/31/06 |
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Trace Memory review:
"Unravel the secrets of Blood Edward Island." That's the phrase Nintendo kept spouting before the release of Trace Memory in the fall of 2005. That was also the line that first peeked my interest when it comes to Trace Memory. That and the fact that I found a clearance copy at Target for $7.48.
To start, it should be said that Trace Memory is one of the only adventure titles available on the DS. With all of the pressure placed upon the game as being a leader in its genre, I'm happy to report that it does not disappoint. The gameplay is smooth right out of the box, with little time needed for explanations. The touch screen can be used exclusively, or just when the game actually demands it, and either form of control (D-Pad of otherwise) is very fluid and intuitive. The story that you are navigating through also deserves hefty praise.
You play as 13-year-old Ashley Robbins, on a desperate search for your father (whom you earlier presumed dead) after receiving a letter stating otherwise. Your search, on Blood Edward Island, will take you through various gardens, near mine shafts, through a large mansion expanse, and even into an underground cave.
- Brandy Shaul, Grrlgamer.com
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| Snackbar-Games |
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11/11/05 |
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Trace Memory review:
It can be completed in under seven hours by a decently intelligent human being. If you can get past this aspect, Trace Memory is a good investment. It is an adventure game through and through, and anybody that grew up playing Kings Quest and Monkey Island should pick this up. It's short, it's sweet, and it hints at great things to come for the Nintendo DS's adventure library.
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| Game Revolution |
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10/15/05 |
60% |
Trace Memory review:
Upon arriving at Blood Edwards, your aunt disappears with a shriek. You search for her, but happen upon D, the boy ghost, instead. He claims his lack of memory is dooming him to a purgatory-like state on the island, then asks to join you in the hope that his memories will return as you both explore the huge mansion nearby. Think Casper the Friendly Ghost meets Ico and you’ve got the picture.
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| Advanced Media |
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10/09/05 |
75% |
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| GameBoyz |
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10/07/05 |
73% |
Trace Memory review:
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| BonusStage |
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10/06/05 |
85% |
Trace Memory review:
It has taken quite some time into the Nintendo DS’s lifespan for developers to fully comprehend what the unique handheld is capable of and to begin realizing those vast capabilities in the games they create, however the floodgates have definitely opened in recent months with the releases of some of the best portable gaming titles around. Most recently, the DS game that has entrapped my attention more than any other is Nintendo’s under publicized yet surprisingly captivating Trace Memory. Developed by CING, Trace Memory is a difficult game to categorize, but in my best summation I’d have to label it as the DS equivalent to a traditional point-and-click PC adventure game, which is an incredibly novel concept considering the presence of touch-screen technology. Luckily enough, the novel concept proves to be a perfect match for the DS hardware and as such Trace Memory turns in yet another stellar portable title to the rapidly expanding DS library.
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| Gaming Age |
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10/04/05 |
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Trace Memory review:
More of an interactive novel than anything else, the $30 price tag seems a bit steep. The game doesn’t even come close to the better adventure games on PC, but it is still an enjoyable title to play through if you’ve exhausted all your other DS games. -- Craig Majaski
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| Modojo |
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09/28/05 |
60% |
Trace Memory review:
Nintendo's come through with yet another intriguing DS title but just barely. If a sequel doesn't improve upon the original I won't be as kind.
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| eToyChest |
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09/28/05 |
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Trace Memory review:
Cing has also married the gameplay with mechanics that take advantage of the platform’s strengths and intricacies without feeling as if they were tacked on – a fate that has been shoveled upon more than a few third party developed DS titles. For players looking for a game that leaves a lasting impression long after the final credits roll, Trace Memory does not disappoint.
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| GameSpot |
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09/27/05 |
72% |
Trace Memory review:
What, over already?Trace Memory serves up an interesting story with a handful of inspired puzzles that are all too quickly conquered. Fans of adventure games seeking a quick fix and a new sort of mind-bending puzzle-solving will enjoy this game while it lasts, but making it last is one puzzle that this game doesn't quite figure out.
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| Nintendo Now |
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07/14/05 |
81% |
Trace Memory review:
Just don’t go thinking that Another Code is a game with high replay value, since it barely has anything to offer that encourages you to relive the adventure, excluding an alternate ending.
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